

uint8_t A_pixels[]=
{
    0x00,0x00,0x00,0xff,0xff,0x00,0x00,0x00,
    0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,
    0x00,0xff,0xff,0x00,0x00,0xff,0xff,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,

};

uint8_t D_pixels[] =
{
     0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
     0xff,0xff,0x00,0x00,0x00,0xff,0xff,0x00,
     0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
     0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
     0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
     0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
     0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
     0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
     0xff,0xff,0x00,0x00,0x00,0xff,0xff,0x00,
     0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
 
};

uint8_t F_pixels[]=
{
    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
};

uint8_t H_pixels[]=
{
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,

};

uint8_t J_pixels[]=
{
    0x00,0x00,0xff,0xff,0xff,0xff,
    0x00,0x00,0x00,0x00,0xff,0xff,
    0x00,0x00,0x00,0x00,0xff,0xff,
    0x00,0x00,0x00,0x00,0xff,0xff,
    0x00,0x00,0x00,0x00,0xff,0xff,
    0x00,0x00,0x00,0x00,0xff,0xff,
    0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0xff,0xff,0x00,
    0x00,0xff,0xff,0xff,0x00,0x00,
};

uint8_t K_pixels[]=
{
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0xff,0xff,0x00,
    0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,
    0xff,0xff,0x00,0xff,0xff,0x00,0x00,0x00,
    0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,
    0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0xff,0xff,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0xff,0xff,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0xff,0xff,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,

};

uint8_t L_pixels[]=
{
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0xff,0xff,0xff,0xff,0xff,
};


uint8_t S_pixels[]=
{
    0x00,0xff,0xff,0xff,0xff,0xff,0xff,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
    0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0xff,0xff,0xff,0xff,0xff,0xff,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,
    0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,
    0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,
    0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,
    0x00,0xff,0xff,0xff,0xff,0xff,0xff,0x00,
};



typedef struct 
{
    uint8_t *glyph;
    uint8_t w;
    uint8_t h;
    uint8_t y_offs;
    char c;
}glyph;


glyph glyphs[]=
{
    {A_pixels, 8, 10, 3, 'A'},
    {D_pixels, 8, 10, 0, 'D'},
    {F_pixels, 8, 10, 0, 'F'},
    {H_pixels, 8, 10, 0, 'H'},
    {J_pixels, 6, 10, 7, 'J'},
    {K_pixels, 8, 10, 0, 'K'},
    {L_pixels, 7, 10, 0, 'L'},
    {S_pixels, 8, 10, 1, 'S'},
};

const int nglyphs = sizeof(glyphs)/sizeof(glyphs[0]);
